Project Titan

Overview
Project Description
Our reality is based on our perspective. What is our truth is not always someone else’s. With so much of the world being online and the ability to be fed misinformation or information out of context, it creates multiple different realities in the people around us.

The Greek myth the Allegory of the Cave highlights the critical facts about ignorance and perspective and how these can be a danger and to highlight that, we are presenting an interactive narrative through transmedia in the form of a murder mystery.

The goal for this murder mystery is for the user to navigate a network of information with various leads and rabbit holes with the intention of them coming to their own conclusion of what they believe happened. We want to highlight how the gathering of information based on how deep the user decides to delve into this mystery and platforms changes their view on what the “true” reality is.
Team member
Rick Erickson
Leo(Zheng) Geng
Chris Kovacs
Oliver Ibbett
Platforms
Social Media:
Twitter
Tumblr
YouTube
Imgur
Created
Websites
3D Model
3D Space
Videos
Digital assets
Poll site
Duration
Jan - Apr 2021
Key Points of Allegory of the Cave


The cave and the chains are "ignorance" Knowing only one reality, it can be difficult to accept another. The fear of the unknown Perception is a strong thing - what we perceive as real or right, is not what someone else perceives. The shadows on the wall represent the illusion of truth for the prisoners in the cave.


Concepts

Social Media and its confines in ignorance. Social media is the "trap" of ignorance. People believe anything they see on there.
Social media can make people perceive things are one way or another and it can be hard to look for what is the truth.
Various platforms that have the same information but conveyed differently to bring upon different perceptions of the information. The users would all get the same information but respond to it differently and they'd have to find the "true meaning". More of a social experiment
Core Characters:
Cindy, Jake's Girlfriend
Jake, Cindy’s Boyfriend
Michael, Jake’s Brother
Nathan, a friend of the group
Madeline, a friend of the group
Side Characters:
Jake’s Family
Cindy’s Family
Cindy's Professor & Classmate
The Police Report
On August 7th, 2008, Jake Reves was arrested for the murder of his girlfriend, Cindy Malcolm. Cindy was found dead in the forest having sustained a fatal stab wound to the neck, and a twisted ankle. Jake was later found in his house, heavily intoxicated.
The Story
Evidence
Jake and Cindy go into a fight at the local bar the night before.
After the fight, their friend Madeline said she saw them drive off together. The next day, Cindy’s body was found in the woods.
Jake does not have any memory of the night before and therefore can not 100% deny his involvement in it. The murder weapon was never found.
Follow-up
13 years later a knife is found in the lake near the where the crime was committed with a faded initial of "J". It is believe to be the murder weapon, but while Jake has never been able to state for sure if he ever killed Cindy, he declares with total certainty that the knife does not belong to him. So who does the knife belong to?
The narrative is being framed as true events - the information is being presented as a case that actually happened 13 years ago and the information is being released online for users to come across via Twitter. It is meant to pique the interest of users with multiple threads that lead into different directions and pieces of evidence.
Audience/Rationale
We use this to relate to the "Allegory of the Cave" and how we showcase how the information available to someone will change their views, as well as how often people only take the surface information presented to them to make a final opinion on something without digging deeper to see what else could be lying beneath.
The user will be able to move through various platforms and pieces of information. The way we have it laid out, each piece can allow the user to come up with their own understanding and results, but without all the pieces of information coming together, they may not come to the "true" reality that we the designers have concocted.
Mapping
Transmedia Cognitive Walkthrough
Town Twitter Account
This element of the narrative doesn't hold much value beyond serving as the origin of the Twitter post.
Main Twitter Post
This is the post that initially "hooks" the user. It's value includes:
- Providing basic context for the narrative.
- Linking the user to the updated news report regarding the alleged murder of Cindy Lockhart.
Twitter Post Comments
This is the comment section of the main Twitter post. It's value includes:
- Providing insight into the public opinion within the narrative surrounding the murder case.
- Linking the user to the Imgur evidence, YouTube evidence, Tumblr page, and suspect poll.
Imgur Evidence
This post features images of text conversations between suspects and the victim. It's value includes:
- Providing insight into the relationships between the suspects and the victim
- Providing clues that become relevant in the knife model (insert reference to knife here)
- Linking the user to the original news report regarding the alleged murder of Cindy Lockhart
YouTube Evidence
This post features an interview between one of the suspects and a police officer. It's value includes:
- Providing insight into the location, motive and actions of one or more of the suspects
- Providing insight into the location, motive and actions of the victim
Tumblr Page
This element of the narrative serves as a sort of "hub" for a collection of third party evidence. It's value includes:
- Providing further insight into the location, motive and actions of all suspects
- Linking the user to the witness statement report, crime lab report, interactive crime scene rendering, and interactive murder weapon rendering
Witness Statement Report
This element of the narrative provides insight into the murder itself. It's value includes:
- Providing further insight into the location, motive and actions of all suspects
Forensics Statement Report
This element of the narrative provides insight into the murder itself. Its value includes:
- Providing information on possible murder weapons
- Assists in narrowing down possible suspects
Interactive Crime Scene Rendering
This element of the narrative provides insight into the murder itself. Its value includes:
- Providing insight into the timeline of events that led up to the murder
- Providing insight into the conditions in which the murder took place
Interactive Murder Weapon Rendering
This element of the narrative provides insight into the murder itself. Its value includes:
- Assists in narrowing down possible suspects
- Providing insight into the nature of the murder
- Assists in organizing the timeline presented in the interactive crime scene rendering
Interactive Murder Weapon Rendering Comments
This element of the narrative provides insight into the public knowledge of the suspects and the weapon. Its value includes:
- Assists in narrowing down possible suspects
- Providing insight into the nature of the murder
- Linking the user to the suspect poll
Suspect Poll
This element serves as the end point of the narrative. Its values include:
- Allows the user to share their opinion on who they believe was the true suspect
- Allows the user to view the opinions of others who have explored the narrative
- Provides closure on the narrative
Updated News Report
This element of the narrative provides insight into the murder itself. Its value includes:
- Providing further evidence regarding the murder weapon
- Linking the user to the original news report
Updated News Report Comments
This element of the narrative provides insight into the public opinion regarding the murder. Its value includes:
- Providing further evidence regarding the murder weapon
- Linking the user to the Tumblr page and the interactive murder weapon rendering
Original News Report
This element of the narrative provides insight into the murder itself. Its value includes:
- Providing insight into the timeline of events that led up to the murder
- Providing insight into the conditions in which the murder took place
- Providing insight into the proposed likely suspects
- Linking the user to the police reports and the witness reports
Original News Report Comments
This element of the narrative provides insight into the public opinion regarding the murder. Its value includes:
- Outlines primary suspects
- Provides evidence against primary suspects
- Links the user to the suspect poll
Police Reports
This element of the narrative provides insight into the murder itself. Its value includes:
- Providing insight into the conditions in which the murder took place
- Assists in narrowing down possible suspects
- Providing insight into the nature of the murder
Witness Reports
This element of the narrative provides insight into the murder itself. It's value includes:
- Providing further insight into the location, motive and actions of all suspects
Starting Link
Imgur Evidence Link
Murder Weapon Link
Tumblr Page
Updated News Report
Crime Scene Link
YouTube Evidence
Suspect Poll
Original News Report

Process Documentation

Team Contract
Gantt chart & RACI Matrix
Initial Ideas
1. Covid concept, choose the options of what path to take forward 🤮
2. Blair Witch, news shown about an event as documentary or - SHOWN AS FACT. 🧙
3. Viral Zombie pathogen. 🧟
4. Murder Mystery, could be something from the past 1960, with vote cast at the end. 🔫
5.News story being represented with user to decide if it is true or not. 📰
Brain Storm
Story Path
This depicts the planned out user flow of interactions done by the user. It is a comprehensive web of information and connections that when fully discovered, will explain the whole story of what happened that night.
Moodboard
Team:
Worked on the brainstorming for the project, used miro as a point where we could lay out content easily and see different paths the user could take (the presentation with different ways, like the “blank” wheel etc...) Created a plan and set basic expectations of where to go. Plus the first draft of the story.  
Chris Kovacs
Researched content, and knives. Created the basic model for the knife.
First I started with having just basic outlines of the shapes. The research really helped me think of what sort of knife the villain in the story would be carrying. The effect of being in the water, and how the knife may look.
Had issues with the OBJ and MTL files, was using a basic frame environment at first, it did not want to load and accept the texture.
So I swapped to basic model to allocate my resources to get a first iteration of the content ready for phase.

Created content for police reports
This really referred to using the parts of our already completed story so that we could match. I inputted new details as needed, and as it made sense. As I was making the police report, the requirement of the fields led me to just have a basic outline of what would be in there, rather than exactly. To have the exact fields I would require to know what fields were on the sheet and what would fit.

Create a basic police report
So I created a basic version of the report. This would be the template that would let me modify it as I first designed it in blocks. This let me move parts around as needed.
Phase One
Rick Erickson
Helped create the style and mood board for the story and concept. The intention was a murder mystery with a bit of a darker/realistic atmosphere, so I collected imagery that fit this mood.  As the project manager, I also worked on the project management side.
Oliver Ibbett
After a brief brainstorming session at the beginning of the project, the group decided to go with my proposed narrative. I was tasked with creating and polishing the overall story, all the characters within it, as well as the location and events that took place.  
Within the team I was consulted for all matters regarding the narrative and had final say on changes to the plot. I outlined the main timeline and worked with teammates to hash out what different events would require and the various plot pieces/clues that needed to be made.  
Leo Geng
After the team decided on the direction we will be going. I started collecting images for the mood board and organize information to create the first presentation slide show in Adobe XD.
Chris Kovacs
Created first full version of the police report.
It started by researching what police reports would look like, and getting into how this system sort of works. While starting to create an excel with the details for the report, it became obvious that I would need to do some basic laying out here, to make sure that I had the fields which were relevant and logically part of a police report. So rather than placing the data within an excel sheet, I moved to lay out the parts, then added the content in.

Created logo police, Uxbridge news
Needed some sort of logo to represent the fake police department and news outlet. I used the Toronto Police logo for inspiration for creating the “Uxbridge Police Department” and the New York Times logo for the Uxbridge news.

Got the UX WordPress site setup, purchased domain
I already had a hosting setup for myself with Godaddy, so I bought a new domain and installed WordPress. I set up a template that sort of resembled a news site. From there I created categories that matched up with some news sites. I created a few fake stories with no content, the idea here was that there are other pieces of information here. The real articles were added as well once the site was starting to form.
Phase Two
Team
This phase was the team beginning to implement a lot of our content we drafted and planned. This was also where we began to hit some road blocks and where we had to find ways to work around the obstacles to keep the core of the story.
Rick Erickson
Drafted and created content for the social media posts. The social media platforms decided on were Twitter, Tumblr, YouTube, and Facebook (which later changed to Imgur due to some account verification issues). The first step was creating the main posts for each site. Twitter was to be used as the starting point for the whole narrative – it would directly link to the updated news report which is what “triggers” the whole story itself, of the knife being found and believing it is linked to the original murder of Cindy Lockhart.

Tumblr was to be used as a hub of extra information on the case with the lab report and witness statements, as well as where we house our 3D model of the knife and 3D scene of the crime scene.

YouTube was for leaked audio from an interrogation with Jake’s (the one charged with Cindy’s murder) brother, where he reveals important information that he was the one who last saw Cindy after driving her from the bar, as people mistook him for Jake.

Facebook was original to be used as a location for leaked screenshots of conversations between Cindy and her friend Madeline, and between her and Nathan – the guy she was cheating on Jake with. The intention was for Madeline to be “tagged in these” with more comments to further the web, but due to Facebook's privacy and security, when it came time to create the social media accounts, we were unable to. So it was switched to Imgur.

After all the content/posts were drafted along with all the comments that would go with each that would act as rabbit holes between the platforms, the next step was making the accounts.

Using emails under the WordPress and domain for the news sites, created accounts for all posters and users/commenters. This was where we ran into the issue with Facebook and changed to Imgur.

The other content created alongside this was the crime lab report for the original murder that would be found on the Tumblr page, as well as the comments that would go on the news site articles.
Oliver Ibbett
At this stage, I worked to create the content for the news articles regarding the narrative. This task was given to me to maintain continuity between the plot points and ensure the narrative was easy to understand and follow.

This step included creation of three main articles, as well as the comments that would be posted along with them. One of the articles later became a leaked audio clip that was posted to YouTube. I was tasked with creating the script for this, as well as recording and voice acting the lines along with my groupmate Chris.

Lastly, I created the content for the police news reports that Chris would then post on his fictional website. This involved working off of his created templates in excel and generating plot relevant details to be given to the user.
Leo Geng
Start working on the 3D crime scene: I first plan out the dimension and settings on illustrator as a blueprint. And after few revisions with other team members, we had a common vision of what it might look like. I started my development process in Blender first because initially we did not plan to put any interaction in, and was going to use 3JS to set it up on the web. I also imported resources from the internet to show other team members the scene in the early development. Unfortunately, I ran into a few problems with the 3JS and made the testing phase difficult. Yet we need to have stable early testing to guarantee the final product performance.

And that is when I decided to transform to Unity. Steve's tutorials on Unity helped a lot and were fast and easy to understand. I had little knowledge of Unity before, which make the onboard process quick. In phase two, I was primarily troubled shooting player movements and camera movements. And also spend some time setting up the scene and apply the material.
Chris Kovacs
Finalized the texture and added the necessary details such as the lettering.
Switched to a new platform with provided Three.js
This is where I was able to switch from using obj and MTL to glb. This allowed the content for the images and such to remain in one file.  
Had issues modifying the code, but got it to be less jerky. The main problem was that object was way too far away or too small, and that the controls were too sensitive. With a quick motion, the entire object would move way too fast. The speed of the object was simple. The spacing of the object was more of an issue. However, after trial and error that was completed.
Voice recorded to help with the YouTube video
Phase Three
Team
The final phase was finishing up final bits of content and launching our project. Again, some issues arose and we one again needed to find some workarounds. But the end project still came out true to the vision we created in the beginning.
Rick Erickson
Finalized that last bit of content for the social posts. Created the screenshots that were to go on the Imgur site. The next step was to start making posts. The comments on the news site were done right away as we had control to change the timestamps. A timeline was created so we could make sure everything was posted in an order that made sense. I.e. The YouTube and leaked audio would be before the updated news report, so it had to be posted first. After that, it was the Twitter post, and the rest of the content came after. Two issues we ran into were on YouTube and Imgur. For whatever reason, neither post would allow comments. YouTube turned comments off, and Imgur would not allow for a public post, only a hidden one that does not allow comments.  
To get around this, we used the bios to put links to keep the cycle going, but it did reduce the overall web
Oliver Ibbett
I assisted Rick in the creation of the final project presentation, going through and explaining what each element of the narrative’s purpose was, and detailing how we achieved the intended goal for each one. This stage was relatively brief, as it involved explaining the relevance of everyone’s previous work in short paragraphs.
Leo Geng
Setting up 2D map and refine 3D crime scene:

In phase three. I first started setting up the 2D Map. This process was slow but kind of fun as you get to create your own desire map using Google satellite view and photoshop. I spend a lot of effort in making the map look natural and then build a display website for it that links to the 3D crime scene.

The 3D crime scene was where I spend the most time. I used a terrain tool to draw out the terrain and apply ground material. Then I add details such as rocks, flowers, grass, trees, sunlight, etc. All of them are imported from the assets shop in unity, which some of them don't fit with Unity's current vision. Which I have to spend a lot of time troubleshooting. I then add walls to restrict players explore the area. And under Steve's suggestion, I expanded the viewing area and made unexplorable area details using billboards instead of models to reduce the file size. I also added a skybox to enhance the immersive experience. I was initially going to add fog into the outside environment but after many attempts, it didn't work very well as it both increased the file size a lot and doesn't look right. So I used invisible blocks that active when players touch to trigger a floating UI to tell the player they had hit the wall.
List of All Links / Clues / End Products We Created
Rick Erickson
The take aways I got from this project was the importance of project management especially as a team. Being a large project, we had a lot of components to take care of and organize and I know I would have forgotten stuff if we didn’t have it all laid out ahead of time. Another is the idea of consent and accountability. We did a project requiring us to be a bit transparent as we were presenting false information as real on the web. That was an aspect I’ve never had to consider and we did not really until we started getting ready to launch stuff. Another learning outcome was managing user flow for transmedia and cross platform flow from one site to another.
Learning Outcome
Chris Kovacs
Working in a team is amazing for me, as all the contributions and different perspectives come together. Working on this transmedia project and learning of different models that create linking structures for the content was eye-opening. Then taking that learning and furthering that knowledge by applying it to our own story that we created, really helped to shape my understanding of how these models play a critical role in accomplishing good storytelling.  
There were a few times where it is a grey on what is the best way to move forward. Especially since we took a serious subject matter and were created a false story that could be perceived as spreading misinformation. While this was and is not our goal, rather creating this temporary suspense from reality. During our conversations, it was good to learn where others stood and how we can come together to give users an experience while not deceiving them.
Oliver Ibbett
I tend to shy away from group work as I enjoy having full control over the projects I work on. That being said, I enjoyed this opportunity and experience, and found valuable insights in the opinions and inputs of my group mates. One such point that was raised often through this project was the moral implication regarding the subject matter for our narrative. I had not considered this, but I am glad I was working with others who did, and we were able to work together on finding a safe path to continue our work on. Looking back, I can clearly see how each member of the team managed to latch onto and work hard on their own aspects of the project. If I could go back, I would have tried to apply myself more to the technical side of the work, as I stayed more in my comfort zone as narrative designer. Overall, I enjoyed this project thoroughly, and am pleased to have been a part of a larger team and to have successfully completed as ambitious a project as this.
Leo(Zheng) Geng
This is my first time creating something so diverse in different media. They intertwine with each other and created an interesting way for the user to explore the narrative. One of the biggest take away for me personally is to start early testing at the beginning of a project, so you don't invest too much if there is an unsolvable problem. I know we had learned this in many previous projects before, especially with physical prototypes. But this time I understand that making the core functions work first is more important than making them beautiful first. As I initially designed my model and crime scene in the blender. I never consider if setting it using 3js is workable or not. For me at that time was like a future problem that will figure out. But as more and more uncertainty comes out, I decided to jump to unity and restart everything straight from the testing stage. I first make sure that everything can be launch onto the web and is playable, then I work on the visual side. Another learning outcome that I think we all learned as a team was to be aware of some content might limit audiences. But overall, I had a blast with this project and was truly proud of our team.
Check out some of my other works.